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2014年8月

unity3d Layer 层级掩码

  • 作者: 子龙
  • 时间: 2014-08-04
  • 分类: 程序
unity3d摄像机有个属性camera.cullingMask,控制场景中指定层级的物件渲染,此属性值是一个32位的掩码表示方式,用二进制的每一位的值1、0来标识是否渲染,配合c# Layer...

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