CCClippingNode无效的结果方法

最近使用了cocos2d-x的CCClippingNode做遮罩效果,在VS下编译可以出现效果,但是在安卓上毫无效果,发现网上也有人提出这个问题,先把方法记下来。 原帖地址:http://cocos2d-x.org/boards/6/topics/20141?r=20567#message-20567

for iOS:

in AppController replace the gl-view creation with:

EAGLView *__glView = [EAGLView viewWithFrame: [window bounds]
 pixelFormat: kEAGLColorFormatRGBA8
 depthFormat: GL_DEPTH24_STENCIL8_OES
 preserveBackbuffer: NO
 sharegroup: nil
 multiSampling: NO
 numberOfSamples: 0];

for Android:

in game activity:(在安卓项目的入口文件中)

public Cocos2dxGLSurfaceView onCreateView()
{
    Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
    glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
    return glSurfaceView; 
}

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